Switch
Powerslave Exhumed
(ESRB - Limited Run Games, Revision 000)
Publishers:
Developers:
Offline play
Yes
Download required
No
Tested by Nintendo Revised on Base Switch
Similar games:
PS4
Base PS4
Ion Fury
(PEGI - Retail)
PS4
Base PS4
Ion Fury
(ESRB - Limited Run Games Distro)
PS4
PS5 BC
Ion Fury
(PEGI - Retail)
Switch
Base Switch
Ion Fury
(PEGI - Retail, Revision 000)
PS4
PS5 BC
Borderlands 3
(ESRB - Standard)
PS4
Base PS4
Wolfenstein: Youngblood
(ESRB - Standard)
PS4
PS5 BC
Wolfenstein: Youngblood
(ESRB - Standard)
PS4
Base PS4
Borderlands 3
(ESRB - Standard)
One
Series X BC
Gears 5
(ESRB - Standard)
PS4
PS5 BC
Don't Knock Twice
(ESRB - Standard)
PS5
Base PS5
Apsulov: End of Gods
(ESRB - Standard)
One
Series X BC
Borderlands 3
(PEGI - Standard)
Version 1.0.1.1645 on cart
Played around 10 hours. Completed the game. Played 90% docked and 10% handheld for testing purposes.
Performance is almost flawless. There are some rare framedrops that don't impede gameplay.
No crashes.
Only issue encountered is a sound loop bug.
All sounds with loops don't loop properly. The sound initially plays properly, then instead of looping, it is replaced with a loud buzzing. This affects: doors, elevator, flamethrower and sacred manacle (last weapon of the game). The bug isn't game breaking, but can be annoying.
Workaround for the sound loop bug:
Finish any level while holding the flamethrower. Close the game back to the Switch menu. Start the game again, then play the level "Tomb of Ramses", it's the first level. Run as fast as you can to the elevator without shooting. Once the elevator starts moving, hold the fire button down. If the flamethrower sound plays correctly, it worked. Pause the game and go back to the title menu. Until you close the game, 95% of the looping sounds will be fixed.
This trick works 2/3 times. If it doesn't work, close the game back to the Switch menu and try again. Doing the workaround without the flamethrower fixes only the elevator sound loop. This trick doesn't fix the door sound, but it's problematic maybe for 1-2 doors in the entire game.