Reanimal
PS5

Reanimal

(ESRB - Standard)

Feb 13, 2026
Publishers:
Developers:
Offline play
Yes
(*)Download required
No*
(*) Download required: Minor content missing or a lot of bugs present with a patch recommended (more details bellow)
(*) Disclamer: PS5 consoles with detachable disc drive: PS5 Slim (CFI-20xx models) and PS5 Pro (CFI-70xx models), require an internet connection to activate the disc drive at the setup.
Comments:

Test Notes:

- One of the suitcases when you reach the shore for the first time is open already when it is supposed to be closed. Interacting with it will cause the animation for opening it to glitch out slightly

- During the fan puzzle early in the game, the fan noise still plays even if you turn turn the fan off

- Encountered an instance where the chase music didn’t stop playing after a chase was over. Reloading a checkpoint fixed the issue.

- During the boat sections, the camera is quite glitchy whenever it gives you full camera control. It has a tendency to fling itself close to the boat and there were also a few instances where it automatically pointed itself under the floor

- Encountered an instance where one of the characters didn’t proceed to the next area with everyone else. Reloading the checkpoint fixed the issue.

- Encountered an instance where a placeholder Unreal Engine texture was visible

- After the returning to the surface after the underwater section, the sound effects still behaved as if the player was underwater. Restarting the checkpoint fixed the issue.

- During the sections near the end of the game that involve grenades, the tinnitus effect that is audible after a grenade goes off does not go away on its own and you will have to reload a checkpoint after both sections are over to restore the normal sound.

- Encountered an issue during the sniper section where moving one of the cars too far forward would cause it to fling backwards

- Encountered an issue during the Tank section where two of the pieces of cover don’t actually protect you, and you’ll die if you hide behind them. You can still run past those pieces of cover and make it to the next one before the tank shoots again.

- Encountered multiple instances of missing sound effects

- Encountered two instances where a voice line did not play

- Encountered multiple instances of framerate drops in Performance mode

- Encountered a few instances where the AI companion got stuck on the environment, however these instances were always resolved without needing to reload a checkpoint.

- Encountered a few instances where dying caused the music to stop playing, in one case, it was possible to go slightly backwards and hit the trigger to allow the music to start playing again.

- Encountered a few instances of where the objects that a character is interacting with wouldn't sync up with their movements properly.

- None of the sound effects or music play during the standard ending’s after credits scene.

Content Completed:

- Main story completed, standard ending achieved using Performance Mode

- 10/20 posters found

- 7/10 resting places found

- 5/18 masks found

- 2/5 coffins found

- 1/5 critters found

- 1/5 hidden statues found

Additional Notes:
-- Install Size: 10.88 GB (default; appears to increase dependent on additional data. Reached 12.09 GB after a completed play-through with the secret ending.)

Build Version: 1.000.000 (In game build reads LOCAL_BUILD)
Disc ID Code: PPSA_23372/US
Spine ID Code: 2111583
Number of Players: 1-2

Audio Language Supported: English, French, German, Portuguese (Brazilian), Simplified Chinese, Japanese, Polish, Russian, Spanish (Latin American)

Menu/Subtitle Language Supported: English, French, Italian, German, Spanish, Spanish (Latin American), Russian, Polish, Czech, Arabic, Portuguese (Brazilian), Simplified Chinese, Traditional Chinese, Korean, Japanese

Accessibility Options: None
Quality/Performance Option: Yes

Test Notes second playthrough:
-- During the opening brightness test, the reference image never became visible despite swinging toward either end of the adjustment slider. A silhouette of several children walking together can briefly be seen during a screen transition when accessing the option through the 'Settings' menu.

-- In the 'Extras' section on the main menu, the 'Gallery' option will already have all of the images unlocked from the start instead of becoming available through each of the poster collectibles. After beating the game with all collectible masks, two empty spaces are still present in the 'Masks' menu which appears to suggest they're reserved for two DLC disguises, 'Foxhead and Muttonhead', found only in the "Deluxe" Edition.

-- Reoccurring moments where character animation can be slightly off for various scenarios, such as during regular game-play (ex. player protagonists being off-center from The Sniffer holding them during a 'game over' sequence in the bath-tub room), checkpoint reload oddities (ex. a third character floating above the boat during a reattempt through the Skin chase sequence in the third chapter), or sudden shifts between loading / idle bits (ex. player character immediately facing another direction once a door transition animation switches to direct game-play, exiting from the boat or the boat flickering up / down when departing, etc.).

-- During the first chapter, "Dead in the Water", the active sound for the pipe fan puzzle remains audible despite when it's supposed to be momentarily deactivated by the power lever. Also in the same chapter, the second collectible poster of the game is actually placed in the first restroom stale where there's a corpse holding a plunger item. Patched walk-throughs show it next to the trash can in the previous room.

-- Starting from the third chapter, open-area sections with the boat will experience this irregular camera issue where it can constantly sling forward closer to the vessel before gradually resetting itself. Often happens when positioned behind the boat and can trigger every 5 seconds in worst case situations. Thankfully, it just stops after a brief point while moving around locations and stays away for the majority of the time. On the other hand, it can reappear while exploring new areas in story progression. Perhaps shifting the camera around instead of directly behind the craft helps in some sort of way. Another rarer oddity where at least two spots caused the camera to automatically drifted down just above the water surface. The player can typically tackle these game-play moments at a slower pace to navigate around these problems when they appear with respect to enemy threats.

-- During the fourth chapter, "No Shelter", in the room where the "Long Live the King" achievement can be obtained, moving between the two tables at the start of the fight kept causing a hidden enemy to ambush the player character which knocks him into debris that prevented escape. Restarting a checkpoint would reset the issue and it was avoided completely by finishing the fight closer to the improvised throne.

-- Notable particle-like textures when passing through the attic section just before the boss fight in the fifth chapter, "Down in a Hole", with some slight frame-rate slowdown through the section.

-- At least two instances where the companion NPC got caught on the environmental terrain (ex. generator at the top of the hillside bunker and a stairway in the late-game hospital). It was simply fixed by walking near the character to reset her movement without having to restart from a checkpoint.

-- During the sixth chapter, "Nobody Left Behind", the side area that contains the eleventh collectible mask of the game just before accessing the battleship is slightly different from patched play-throughs. In the offline version, two of the naval mines are missing from the left-side wall while four mines are blatantly placed on the right-side recess. It's hidden with rocks and a single mine when updates are applied. The respective mask is also sitting at the center of the small beach instead of being to the right of the same spot.

-- During the trench section of the seventh chapter, "The Spoils", the camera kept sticking too close to the side walls. It often obscured player view with some instances where the camera would pass right through the surfaces or fail to properly shift when moving into the side alcove for the fifteenth collectible mask found in the game.

-- Several dependent instances where dying would have a slight impact on enemy encounter music in subsequent tries. After being killed during a bird chase in the third chapter, a few attempts had no music whatsoever during the brief set-piece. When facing the Statue enemies for the first time in the same chapter, sticking around in the hallway well after the fight would cause the music to abruptly stop and/or loop.

-- Faint shifts in audio design are present, but they often match changing locales which might be intentional in the grand scheme. However, multiple minor instances of missing sound effects are also found throughout the experience with most occurring in the latter half of the game.

-- After the underwater segment and portions of the late-game chapters with nearby explosives, their respective muffling filters over the sound design appear almost "permanent" as they continue long after their necessity. The player will have to restart from the latest checkpoint to revert back to normal volumes until all such moments have been passed through story progression.

-- During both the standard after-credit cinematic and the unlockable 'secret' scene, none of the additional audio design is present other than ambient water sounds.

-- It's possible the platinum trophy might not be obtainable in offline single-player mode as one accolade, "Survival Instinct", involves having your "friend" being killed without any assistance on your behalf. Most video guides demonstrate it during the aforementioned first encounter with the Statue enemies, but the companion A.I. kept killing foes with ease due to their slow reaction time.

Content Completed:
-- Completely playable offline with no download required although various technical shortcomings might recommend players to opt for a patch. Beaten on default settings on 'Performance' mode with both the standard and secret endings. All attempted trophies unlocked as necessary with 98% completion at the time of this report (see 'Test Notes' above). All poster, resting places, masks, coffins, critters and hidden statue collectibles obtained.

Tested by DoesItPlay on Base PS5